New at Tor.com: ‘Where Do Fantasy Maps Come From?’

New from me at Tor.com this morning, the latest instalment in my series on the history and design of fantasy maps. “Where Do Fantasy Maps Come From?” looks at the influences on and origins of the fantasy map style—the existing traditions, stretching back as far back as the sixteenth century, that the fantasy map drew upon when it came into being in the early to mid-twentieth century. (Tolkien couldn’t have made it up out of whole cloth, after all.)

This is a speculative piece that draws upon a large and diverse number of sources—everything from Forlani to Berann, from bird’s-eye views of cities to children’s book illustrations—to come up with … well, something interesting, at least. To do proper justice to the subject would require a Ph.D. dissertation. This is a start.

Poorly Drawn Lines Maps the Snark

Reza Farazmand, “Welcome,” Poorly Drawn Lines, 16 Aug 2019.

Last month Poorly Drawn Lines, the web comic by Reza Farazmand, published “Welcome,” a comic that with its blank map of the ocean channels Lewis Carroll’s 1876 poen The Hunting of the Snark.

If you’re not familiar with that poem, here’s the key passage:

He had bought a large map representing the sea,
Without the least vestige of land:
And the crew were much pleased when they found it to be
A map they could all understand.

“What’s the good of Mercator’s North Poles and Equators,
Tropics, Zones, and Meridian Lines?”
So the Bellman would cry and the crew would reply
“They are merely conventional signs!

“Other maps are such shapes, with their islands and capes!
But we’ve got our brave Captain to thank:”
(So the crew would protest) “that he’s bought us the best—
A perfect and absolute blank!”

And here’s the accompanying map:

(More at Strange Maps. Source for the above image.)

An Exhibition of Maps of the Imagination in Strasbourg

An exhibition at BNU Strasbourg, Hors du Monde: La Carte et l’Imaginaire, explores the role of imagined places on maps, from monsters on Renaissance maps to California-as-an-island to fantasy maps. The press dossier (PDF; in French) serves as a fairly detailed guide. Opened 18 May; runs until 20 October 2019. Admission 3€.

Fantasy Maps Don’t Belong in the Hands of Fantasy Characters

Screenshot from Game of Thrones
HBO

My latest piece for Tor.com went live this morning. It’s called “Fantasy Maps Don’t Belong in the Hands of Fantasy Characters” and it deals with the question of in-world fantasy maps: the maps that characters inside a fantasy novel might use. (Hint: They wouldn’t look like the maps found on the endpapers of a fantasy novel.)

(For some background on how this article came to be, see this post on my personal blog.)

Priscilla Spencer, Fantasy Mapmaker

I’m impressed by the work of fantasy mapmaker Priscilla Spencer, whose maps have illustrated novels by Seanan McGuire, Myke Cole, Jim Butcher and Saladin Ahmed, among others. Spencer’s maps push the boundaries of the default fantasy map style: some of them appear as they would in-universe, others adopt elements appropriate to the culture of the world being mapped. Making a note for future reference.

What Does a Fantasy Map Look Like?

New from me on Tor.com this morning: “What Does a Fantasy Map Look Like?” This is the first of several planned pieces that will take a deep dive into the look and feel of fantasy maps: their design and aesthetic, their origins and inspirations, and where they may be going in the future. In this piece, I start by trying to describe a baseline fantasy map style—which, though it’s well recognized and often imitated, has not often been spelled out.

A Tube Map of Earthsea

A Tube Map of Earthsea (Camestros Felapton)

Everything under the sun can be expressed as a Tube map. Including, as blogger Camestros Felapton demonstrates above, Ursula K. Le Guin’s Earthsea books. A glance at the original and official maps of Earthsea reveals that world as an intricate, almost overwhelming archipelago: Camestros’s map, like all good transit diagrams, expresses the books as journeys between points.

The Writer’s Map

The Writer's MapMy review of The Writer’s Map: An Atlas of Imaginary Lands went live today on Tor.com.

Edited by the historian of exploration Huw Lewis-Jones, The Writer’s Map is a collection of essays and maps that explore the relationship between maps and stories; the essays are written both by the creators of those stories—Cressida Cowell, Lev Grossman, Frances Hardinge, David Mitchell and Philip Pullman make appearances—and by the mapmakers who were inspired by those stories, such as Roland Chambers, Daniel Reeve and others. It also draws an important connection between travel and adventure stories of the past and modern fantasy, and explains why “here be dragons” is as much an attractant as it is a warning. Read my review.

The Writer’s Map is published by Thames and Hudson in the U.K. and by the University of Chicago Press in North America, from which I received a review copy.

Previously: More from (and on) The Writer’s Map; David Mitchell on Starting with a Map; Essays on Literary Maps: Treasure Island, Moominland and the Marauder’s Map.

Fake Britain: A Map of Fictional Locations

Matt Brown, Londonist

Londonist’s Fake Britain map: “We’ve put together a map of fictional locations from film, TV, literature and other sources. Take a look around this alternative nation and see how many places you recognise. From Judge Dredd to Vanity Fair, it’s all here.

“The vast majority of entries are well defined geographically. Some—such as Beanotown and Blackadder’s Dunny on the Wold—are a little more nebulous, but we’ve added them for fun. Hogwarts is an unmappable location (unless it’s a Marauder’s Map you’re looking at), but we’ve had a go anyway.”

They’re looking for additions and corrections to the map: this is a work in progress. [Scarfolk]

How to Navigate the Seas of a Flat Fantasy World

How does navigation work on a flat world? Admittedly this is not a question that comes up outside flat earth societies, at least not in the real world, but fantasy worlds aren’t always spherical. Tolkien’s Middle-earth, for example, started off as a flat world, but became round during a cataclysmic event. Before that, the Númenóreans (Aragorn’s ancestors, for those not totally up on their Tolkien lore) were held to be the greatest seafarers in the world: “mariners whose like shall never be again since the world was diminished,” as The Silmarillion puts it. The problem is, a flat earth has implications for navigation: many known methods simply wouldn’t work.

“Mithlond” by Jordy Lakiere

In a piece I wrote for Tor.com,The Dúnedain and the Deep Blue Sea: On Númenórean Navigation,” I try to puzzle out how they could have navigated the oceans of a flat world. I come up with a solution or two, within the limitations of my math abilities. (I’m sure readers who have more math than I do will be able to come up with something better.) It assumes a certain familiarity with Tolkien’s works, and it draws rather heavily on John Edward Huth’s Lost Art of Finding Our Way, which I reviewed here, not at all coincidentally, last month.

Using Machine Learning to Map Fictional Worlds

Mapping Fictional Worlds is a project to create maps and virtual spaces from literary texts. This seems to be a machine learning project: using natural language processing to build a world around a text that didn’t necessarily come with a map. One component, highlighted by the Guardian, is LitCraft: creating literary worlds using Minecraft. Such as Treasure Island. More at the project’s Chronotopic Cartographies blog. [David Garcia]

Worlds Imagined Redux

https://youtu.be/_TkCoYZc4oc

If you missed Worlds Imagined, the imaginary maps exhibition at Texas A&M University last year, fear not. The 100-page exhibition catalogue is still available for download (if no longer in print), and while it doesn’t always show the entire map, it’s a hell of a reference, equal in scope and comprehensiveness to J. B. Post’s 1979 Atlas of Fantasy, only more up to date. The exhibition curators also put together a video tour: the full version (above) is 25 minutes long; there’s a three-minute quick tour as well.

Previously: Fantasy Maps Exhibit at Texas A&M Library.

More from (and on) The Writer’s Map

On Monday I received a review copy of The Writer’s Map: An Atlas of Imaginary Lands, a collection of essays edited by Huw Lewis-Jones. It’s out this week from the University of Chicago Press. It’s very much up my alley, relevant to my interests, et cetera, and I’m looking forward to reviewing it, though the to-be-reviewed pile it’s sitting on top of is getting very large.

In the meantime, another book excerpt has been reprinted online: Literary Hub has Lev Grossman’s wide-ranging piece on fantasy maps. It joins the essays by David Mitchell, Frances Hardinge, Robert Macfarlane and Miraphora Mina we’ve seen before. The book isn’t all text, though: as you might expect, there are rather a lot of maps in it. Those maps are the focus of Atlas Obscura’s look at the book.

Previously: David Mitchell on Starting with a Map; Essays on Literary Maps: Treasure Island, Moominland and the Marauder’s Map.

Essays on Literary Maps: Treasure Island, Moominland and the Marauder’s Map

Another excerpt from the forthcoming book The Writer’s Map, this time in the Guardian, in which three authors talk about their favourite literary maps: Robert Macfarlane on the map in Robert Louis Stevenson’s Treasure Island, Frances Hardinge on the map of Tove Jansson’s Moominland, and Miraphora Mina on the Harry Potter Marauder’s Map. In each case the maps are points of departure: Macfarlane gets all scholarly and theoretical, Hardinge and Mina more personal.

Previously: David Mitchell on Starting with a Map.