In a long piece for Canadian Geographic that came out in May 2019, Aaron Kylie explores a subject that really should get more attention: maps in video games. “Maps have long played a critical role in video games, whether serving as the primary user interface, a player reference tool or both. This virtual cartographic world (and its remarkable Canadian connections), however, remains widely unheralded, even as mapping has become increasingly important to many games.” The focus of the article is Assassin’s Creed Odyssey, though Kylie touches on other games as well. [The History of Cartography Project]
Tag: video games
Metroid Metro: Video Games Mapped Like Subways
Take a map from a popular Nintendo video game. Draw it in the style of a familiar transit map. That’s what Matt Stevenson has done here, with a half-dozen or so maps from Final Fantasy, Metroid, Zelda and other games done in the style of metro system maps from Washington, New York and other cities. Available for sale as posters. [via]