‘Pseudo-Anachronistic’ Elements in Fantasy

This blog post from independent roleplaying games creator Periapt Games looks at the phenomenon of what’s called “pseudo-anachronistic elements” in fantasy fiction (and fantasy roleplaying games): technologies that have no business existing in the era being portrayed. Of course maps are mentioned, and at length—otherwise why would I mention it here? “Despite being ubiquitous in the modern day, reading a top-down map or even understanding what a map means is a learned skill, and not trivially so. Don’t expect pre-industrial people to be able to purchase a map, read one, or know what one is.” This is precisely what I was trying to say in my 2019 Tor.com article, “Fantasy Maps Don’t Belong in the Hands of Fantasy Characters”; it’s gratifying to see someone else making the same argument.

Previously: Fantasy Maps Don’t Belong in the Hands of Fantasy Characters.