Review: A History of the World in Twelve Maps

If somebody who was vaguely interested in maps wanted a book to get them started, I think I might point them toward A History of the World in Twelve Maps, written by Renaissance Studies professor Jerry Brotton. This book first appeared in September 2012 in Great Britain, where it’s now out in paperback. The U.S. edition came out last month in hardcover.

It’s a history of cartography that takes a rather unique approach: instead of providing a straight narrative history, Brotton focuses on twelve maps (or, more precisely, mapmaking endeavours), ranging from Ptolemy’s Geography to Google Earth. But Brotton does a lot more than talk about just twelve maps.

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The Journal of Unlikely Cartography

When it comes to maps and fantasy, I’m particularly interested in the ways that maps are used in the course of a story, as opposed to appearing at the front of the book for reference purposes. I’ve posted many examples over the past few years and have a bunch more in my to-read pile.
It looks like next year will add considerably to that list: Unlikely Story is publishing a single-issue Journal of Unlikely Cartography. The call for submissions:

From pirate maps leading to buried treasure to painstakingly-drawn maps of continents that never were, there are endless unlikely possibilities in the world of cartography. Send us your story of a rogue GPS taking a driver down non-existent roads, show us what lies in those unexplored territories labeled “here there be monsters,” give us haunted globes, star charts written in disappearing ink, and spiraling lines on crumbling parchment leading to the center of the labyrinth. As always, we want gorgeously-told tales, gripping characters, and unique worlds to explore. Genre doesn’t matter to us, along as your tale involves maps or cartography in some integral way.

Pays 5¢/word on publication, deadline February 1. I have had considerable difficulty in submitting to anthologies in the past (I write fiction very slowly; the story never quite gels in time for the deadline), but I really, really, really need to submit something to this.

Unfathomable City

Book cover: Unfathomable City Unfathomable City: A New Orleans Atlas, by Rebecca Solnit and Rebecca Snedeker, came out last month from University of California Press. At first glance it looks like it does for New Orleans what Solnit’s previous work, Infinite City, did for San Francisco: it’s a collection of essays and maps that, as before, displays two complementary or contrasting things on the same city map. In my review of Infinite City I suggested that not every city could sustain a project like this, though San Francisco obviously could; it seems to me that New Orleans is a natural followup.

Review: Barrington Atlas iPad App

Barrington Atlas of the Greek and Roman World (screenshot)

The Barrington Atlas of the Greek and Roman World was a landmark in historical cartography: an atlas that pinpointed locations from classical antiquity on modern maps. The result of more than a decade’s work and $4.5 million in funding support (here’s the project website), the print version of the Barrington Atlas, which came out in 2000, was both enormous and expensive: larger than either the National Geographic or Times Comprehensive atlases,1 and priced at an eye-popping $395.

Now, as I mentioned earlier, there’s an iPad version of the Barrington Atlas, which (they say) contains the full content of the $395 print atlas and costs only $20 (iTunes link). On that basis it’s a no-brainer: $20 is better than $395. (95 percent off!) Classicists with iPads who don’t buy this app have something wrong with them. But how does it work as a map app?

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How to Make a Fantasy Map

Map from The Emperor's Blades by Brian Staveley; map by Isaac Stewart

So today Tor.com posted something very much relevant to my interests: a piece by illustrator Isaac Stewart that describes his process for creating a map for a fantasy novel. In this case, The Emperor’s Blades by Brian Staveley, who very helpfully provided a sketch from which Stewart could work.

This is utterly fascinating for me, because a significant gap in my research into fantasy maps has been the process of creating them. It’s sort of left me feeling like a wine taster that has no idea how wine is made. Stewart (who has also done work for Brandon Sanderson’s novels: his maps for The Alloy of Law have already caught my attention) takes us through every step, from inspiration through Photoshop.

Earlier this year I published an article pointing out that the main difference between historical and fantasy maps was information density: a real medieval map is full of detail, because cartographers don’t dare waste vellum; fantasy maps are relatively sparse—largely, I suspected, because only so much detail can legibly fit on a map printed for a mass-market paperback. That was an educated guess on my part; it’s interesting to see it confirmed:

A map meant to fit in a hardcover book (and subsequently a paperback) can’t be as detailed as a real-world map and still be legible. Even though I treat the map as a product of its fantasy world, it has to be understandable to modern audiences. Usually this means I can’t copy the exact style of my reference, but I can use it for inspiration.

I’ll be referring to Stewart’s post often, I think.